I was privileged to work on this independently produced feature film as Lead Visual Effects Artist. I managed a small, but dedicated team of 4 artist to finish 20+ fx shots with minimal resources. Below you can find the trailer.

Compositor
I was privileged to work on this independently produced feature film as Lead Visual Effects Artist. I managed a small, but dedicated team of 4 artist to finish 20+ fx shots with minimal resources. Below you can find the trailer.
Project Site http://26th.abcsofdeathpart2.com/entry/m-is-for-messiah/
Compositing & Moon FX
M is for Messiah
•Assimilated reference materiel to achieve a photo-real look to an entirely CG scene
•Interpreted the client’s direction to accurately represent their needs
•Adapted to production requirements by learning new software quickly
*Used Blender for all 3D and After Effects for compositing
All Compositing & FX
Prometheus Retribution
•Maintained visual consistency between a number of shots
•Built a base compositing tree in nuke to speed up productivity
•Optimized scenes for the most efficient use of rendering resources
*Used Maya for lightning FX and Nuke for all compositing
Visit Danielle’s Website here: http://danielleryananimator.com/#!
Lighting, Rendering and Compositing
The Night Before – A short film by Danielle Ryan
•Developed the look of the film while satisfying specific direction from the client
•Assembled a reusable lighting rig for multiple lighting scenarios
•Optimized scenes for the most efficient use of rendering resources
•Acted upon instructor feedback for shot and look improvements
•Managed all incoming and outgoing data within an organized file sharing structure
•Corrected errors in nuke, such as crashing geometry and flickering, through paint outs
•Performed post-render corrections such as minor re-lighting to improve final result
Tawnie Omeis’ Portfolio Site http://tawnieomeis.com/
Compositing
Plänterwald – A Modeling & Texturing Reel by Tawnie Omeis
•Atmosphere and dust effects integration
•Paint-outs and flicker fixes for problem frames
•Depth of field (achieved in post with Nuke)
•Drawing focus to areas of interest with color corrections
Skill Sets
Keying, Matte Extraction, and Plate Re-Lighting
Matchmoving and Multi-pass Compositing